Explore our top‑tier infrastructure
Start using our modern infrastructure today and give your game servers top performance and stability.
- Servers in Poland and the Netherlands
- 8 Tbps of anti‑DDoS protection
- AMD Ryzen processors
- NVMe drives and DDR5 memory

The numbers behind your server's stability
- 8 TbpsTotal anti‑DDoS protection bandwidth
- 1,000+Mitigated attacks per month
- 1,500+Servers protected against attacks
- 99.99%Service availability over the last 24 hours (opens in a new tab)
Hardware you can feel in game
Processors built for games
AMD Ryzen 7 9800X3D and AMD Ryzen 9 7900X keep TPS steady even with many players on the server.
NVMe and DDR5
Worlds, mods and plugins load fast, and backups run in the background without stuttering your game.
Redundant links
Links of up to 10 Gbps bonded with LACP: if one fails, the other takes over and players stay connected.
Two locations, pick the one closer to your players
Our servers are in Warsaw and the Netherlands. Pick the location nearest your players: the closer it is, the lower their ping.
- TIER‑3 data centres
- Anti‑DDoS protection in both locations
- Redundant links with LACP
- Check your ping before you buy
Poland
Lowest ping for players in Poland
- Data centre
- OVH, Warsaw
- Processor
- AMD Ryzen 7 9800X3D
- Memory and storage
- DDR5, NVMe SSD
- Uplink
- 1 Gbps, redundant (LACP)
- Anti-DDoS protection
- OVH Game
- Standard
- TIER‑3
- Your ping
- Measuring…
Europe
For players across Europe
- Data centre
- SkyLink DC, Eygelshoven (Netherlands)
- Processor
- AMD Ryzen 9 7900X
- Memory and storage
- DDR5, NVMe SSD
- Uplink
- 10 Gbps, redundant (LACP)
- Anti-DDoS protection
- PletX
- Standard
- TIER‑3
- Your ping
- Measuring…
Ping is how long data takes to travel from your device to the server and back. The lower it is, the faster the game reacts to what you do. It depends mostly on your internet connection and how far you are from the data centre.
- Up to 50 ms: great, and 20–30 ms is a very good result
- 50–100 ms: fine for most games
- Over 100 ms: you may notice lag
Protection against DDoS attacks
Advanced protection
We use PletX and OVH Game protection, which effectively filter DDoS attacks, especially those aimed at game servers, ensuring continuous operation.
Transparency and reports
In the client panel, we provide full statistics and reports on attacks so you have a complete overview of the situation.
Monitoring
Thanks to our own technologies and continuous monitoring of our services, we guarantee high availability of servers.
Frequently asked questions
Have questions about our services? Here are answers to the ones we hear most. Can't find yours? We're happy to help.
Plans come with the same resources in both. Poland runs on AMD Ryzen 7 9800X3D processors and Europe on AMD Ryzen 9 7900X. If most of your players are in Poland, pick Poland: they'll usually get a lower ping.
Yes. Every server is protected from the first minute, at no extra cost and with nothing to switch on in the panel: by OVH Game in Poland and by PletX in Europe.
The protection filters the attack out on its own and your server keeps running. You'll find attack statistics and reports in the client panel.
The lower, the better. Up to 50 ms the game runs smoothly, and 20–30 ms is a very good result. At 50–100 ms it's still comfortable to play, while over 100 ms you may notice lag. Ping depends mostly on your internet connection and distance from the data centre, so pick the location closest to you and your players.
Yes, servers run 24 hours a day, 7 days a week, so you always have access to yours.